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There is no reason to let users connect to arbitrary TCP endpoints via the relay. Suggested as a minimum starting point: # VoIP traffic is all UDP. TURN lets users request a relay which willĬonnect to arbitrary IP addresses and ports. Logfile - check the example config file supplied with coturn.Ĭonsider your security settings. Alternatively, coturn can be configured to write to a (in which case, the logs will be available via journalctl -u coturn on a TheĮasiest way is normally to send them to the syslog: syslog You will most likely want to configure coturn to write logs somewhere. Sent to clients as part of the authentication flow.) It is conventional to The static-auth-secret is with pwgen: pwgen -s 64 1Ī realm must be specified, but its value is somewhat arbitrary. Lines, with example values, are: use-auth-secret Warnings about lack of database support: a database is unnecessaryĬreate or edit the config file in /etc/nf. The way recommended by your operating system.
#Colordrop arena setup howto install#
You may need to install libevent2: if so, you should do so in Source installationĭownload the latest release from github. This will install and start a systemd service called coturn. Just install the debian package: apt install coturn The TURN daemon coturn is available from a variety of sources such as native package managers, or installation from source. However, even with appropriate configuration, NAT is known to cause issues and to often not work. Hosting TURN behind NAT requires port forwaring and for the NAT gateway to have a public IP. Requirementsįor TURN relaying with coturn to work, it must be hosted on a server/endpoint with a public IP.
#Colordrop arena setup howto how to#
The following sections describe how to install coturn (which implements the TURN REST API) and integrate it with synapse. TURN server through the use of a secret shared between the homeserver and the The synapse Matrix homeserver supports integration with TURN server via theĪllows the homeserver to generate credentials that are valid for use on the This document explains how to enable VoIP relaying on your homeserver with
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Understanding Synapse Through Grafana Graphs.Porting a legacy module to the new interface.A flying, digging or swimming character gets to fly, dig, or swim. The combatants enter at a random point around the edge, at surface height, and then the battle begins. Above the surface, the air shifts rapidly between different weather patterns. The surface has a small town in the center, surrounded by regions of different environments (a forest, the side of a mountain, a barren desert, a deep "ocean" lake, a flat field, etc.). The bottom half is filled with dirt, in which caves have been dug leading to a winding dungeon with traps. Personally, I think the overall "fairest" arena would be one in which the strategies of different characters are put on display. Some characters are just better at short range, some characters are just better at long range. D&D characters do not have "competitive balance" the way a multiplayer PvP game does. Similarly, a Greatsword wielder would find it "unfair" to be placed a thousand feet from a Wizard. I don't think you can define "fair" in this situation, unless it's really a 50/50 coin flip who wins.Ī ranger who can attack from hundreds of feet away would find it "unfair" to be put right next to an armored melee character.
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